The prevalence of social media clearly encourages life documentation and content creation- from videos of a child’s first steps to instagram photos of last night’s dinner. As a result, the way that people create and store memories is changing. This is compounded with the sheer magnitude of content that is created (including the 200 million tweets and 250 million Facebook photos that are uploaded per day), which affects the actual amount people can remember. To address this, a growing number of services and brands are organizing to this forgotten information and adding meaning to these dormant memories.
Over the last few years, the Internet has had a profound effect on how people remember things during the experience and also afterwards. People rely on the Internet to act as an external hard drive where information is stored outside of their heads. Called the Google Effect, people actually remember less if they know where to access it if they need it. As a result, people spend less time thinking about what they’re experiencing or posting, because they know that they can revisit it later.
But past social media content is also getting cluttered with content, making memories harder to find. Usage of social media grew 66% between 2009 and 2010, giving users even more opportunities to create content. With the adoption of even more publishing and creative sites, like Tumblr and Pinterest, there are even more ways for people to generate photos, videos, and text. Media that we assumed we could easily access is now hidden under hundreds of Facebook photos, thousands of comments— the massive amounts of content that we now create every day. These digital footprints are typically thought of in the short term and they are consumed and disposed of thoughtlessly.
Memory engineering, as it is referred to by Clive Thompson, is “the process of fashioning our inchoate digital pasts into useful memories.” Social media websites in particular are evolving to offer ways to reshape how we re-visit our digital memories. These sites are doing this by creating sense, order, and utility out of our ever-growing digital footprints and using it to create content that is interesting and meaningful.
When users revisit their content, they don’t necessarily want an algorithm to decide what was meaningful to them based on the most likes or comments. They want to find the content and memories that are meaningful to them. Brands can help to do that by giving the context to them and allowing the user to create, or find, their own meanings.
The Museum of Me, an effort by Intel to create a visual achieve of this digital information, was an example of how brands could use using consumers’ own memories to create an experience. Brands can also add value to their consumers’ lives by creating useful memories, like how Orangina International reminds users of their Facebook firsts.
These memory instigators are frequently simple (just a few words or a photo) but they can trigger a larger story as the brain fills in the details. These memories can be episodic- like Foursquare and seven years ago, which reminds Foursquare users of where they were exactly a year ago via daily email. Or, these memories can be semantic, like the Kindle’s Daily Review app, which takes news clippings and reminds users of them weeks or months later to assist retention.
The latest Facebook profile Timeline redesign, which changed the Facebook’s profile page into a historical record of that user’s interactions, is a clear example of this trend. Regarding the update, product manager Sam Lessin said “Imagine if there was an easy way to rediscover the things you shared, and collect all your best moments in a single place. With Timeline, now you have a home for all the great stories you’ve already shared. They don’t just vanish as you add new stuff.”
By being able to organize digital collections, brands can help people collect their memories in a meaningful and relevant. The focus of social media is expanding from just content creation to memory facilitation and utility. These memories can tap in to deep human desires and create an emotional bond with a digital entity. Memory engineering is the next step in creating a meaningful digital relationship.
(reposted from)
Showing posts with label brands. Show all posts
Showing posts with label brands. Show all posts
Tuesday, November 15, 2011
Reshaping Our Memories Through Our Digital Lives
Labels: advertising, brain, brands, digital, facebook, internet, memory, social media, statistics, twitter
Tuesday, May 12, 2009
14 of the Oldest Logos Still Used Today
I love the story Paul Rand and his refusal to redesign the GE logo (see below). It got me thinking- what other logos have had the same design for over 100 years?
Here, I put together a list of 14 logos that are still recognizable in the US that were registered in 1900 or earlier (I tried to limit the car and alcohol logos because they were the most common).
read more

Tiffany’s Tiffany Blue
1837

Brooks Bothers
1850
Fun fact: Brooks Brothers is oldest surviving men's clothier in the United States

Arm & Hammer
1860s
Fun fact: the Arm and Hammer logo represents Vulcan, the Roman god of fire and metalworking.

Guinness
1862
Fun fact: The symbol is the harp of Brian Boru, which was a symbol of Ireland since the reign of Henry VIII (16th century). Guinness adopted the harp as a logo in 1862; however, it faces left instead of right, as in the Irish coat of arms.

Red Cross
1864
Designed by Henri Dunant
Fun fact: The logo was established, along with the organization, at the Geneva Convention

Mitsubishi
1870
Designed by Yataro Iwasaki
Mitsubishi was started as a shipping firm and the three diamonds represented a ship's propellers.

Anheuser Busch
1872
Fun fact: The Budweiser Clydesdales were introduced on April 7, 1933, to celebrate the repeal of Prohibition for beer.

Bass
1875, but allegedly used since the 1600s
Fun fact: It’s one of the oldest logos in the world and is reg. no. 1 in the UK

Coca-Cola
1885
Designed by John Pemberton's partner and bookkeeper, Frank Mason Robinson

General Electric
1890
Designed by Emmanuel Orazi
Fun fact: Paul Rand was asked to redesign the logo in the mid-20th century. He refused to touch the "masterpiece" and prompted GE to keep their iconic Art Deco trademark.

Fruit of the Loom
1893
Designer: farmer Rufus Skeel, whose daughter painted pictures of red apples

Louis Vuitton
1896
Fun fact: The logo was originally created to prevent counterfeiting. Today, LV is one of the most heavily counterfeited in fashion history, with just over 1% of the items in circulation considered authentic.

Michelin
1898
Designed by O'Galop
Fun fact: Tires weren't colored black until 1912, which is why the Michelin man is white.

Goodyear
1900
Fun fact: The logo is based on a statue of Mercury from the Seiberling family’s home
This information came from all over the internet, including corporate websites, Wikipedia (totally legit), and:
http://www.dinesh.com
schwimmerlegal.com
logoorange.com
logodesignlove.com
logoblog.org
money.cnn.com
Let me know if there are any corrections or if you know any more!
Here, I put together a list of 14 logos that are still recognizable in the US that were registered in 1900 or earlier (I tried to limit the car and alcohol logos because they were the most common).
read more
Tiffany’s Tiffany Blue
1837
Brooks Bothers
1850
Fun fact: Brooks Brothers is oldest surviving men's clothier in the United States
Arm & Hammer
1860s
Fun fact: the Arm and Hammer logo represents Vulcan, the Roman god of fire and metalworking.
Guinness
1862
Fun fact: The symbol is the harp of Brian Boru, which was a symbol of Ireland since the reign of Henry VIII (16th century). Guinness adopted the harp as a logo in 1862; however, it faces left instead of right, as in the Irish coat of arms.
Red Cross
1864
Designed by Henri Dunant
Fun fact: The logo was established, along with the organization, at the Geneva Convention
Mitsubishi
1870
Designed by Yataro Iwasaki
Mitsubishi was started as a shipping firm and the three diamonds represented a ship's propellers.
Anheuser Busch
1872
Fun fact: The Budweiser Clydesdales were introduced on April 7, 1933, to celebrate the repeal of Prohibition for beer.

Bass
1875, but allegedly used since the 1600s
Fun fact: It’s one of the oldest logos in the world and is reg. no. 1 in the UK
Coca-Cola
1885
Designed by John Pemberton's partner and bookkeeper, Frank Mason Robinson
General Electric
1890
Designed by Emmanuel Orazi
Fun fact: Paul Rand was asked to redesign the logo in the mid-20th century. He refused to touch the "masterpiece" and prompted GE to keep their iconic Art Deco trademark.
Fruit of the Loom
1893
Designer: farmer Rufus Skeel, whose daughter painted pictures of red apples
Louis Vuitton
1896
Fun fact: The logo was originally created to prevent counterfeiting. Today, LV is one of the most heavily counterfeited in fashion history, with just over 1% of the items in circulation considered authentic.
Michelin
1898
Designed by O'Galop
Fun fact: Tires weren't colored black until 1912, which is why the Michelin man is white.
Goodyear
1900
Fun fact: The logo is based on a statue of Mercury from the Seiberling family’s home
This information came from all over the internet, including corporate websites, Wikipedia (totally legit), and:
http://www.dinesh.com
schwimmerlegal.com
logoorange.com
logodesignlove.com
logoblog.org
money.cnn.com
Let me know if there are any corrections or if you know any more!
Labels: advertising, brands, consumerism, creativity, design, history, images, logo, marketing, trademarks
Wednesday, April 29, 2009
Creativity Nouvelle
Lately, I've noticed people discussing how the internet is changing art, especially in terms of the loss of spontaneity (check out Ben Malbon, Kevin Rothermel, and Ana Andjelic have been writing).
Another way that I've seen art changing is more in terms of the evolution of creativity. Thanks to the ease of involvement, more people are expressing their creativity through social media.
One of the main usages cited for social media is people’s desire for self expression.
While content creators are a small but powerful selection of users, a larger group is expressing themselves in new ways through social media. Examples include editing MySpace and Twitter design, filling out Facebook’s 25 Questions meme, contributing to open source projects, customizing products online, Tumblr blogs, and creating fashion collages on Polyvore.
By allowing anyone to easily modify, publish, and spread their own unique additions, social media allows everyday people who would not normally produce their own work a creative outlet for self-expression. Social media eliminates factors limiting this group offline, such as lack of confidence, inspiration, or time.
Reasons driving the surge of creativity through social media include:
Another way that I've seen art changing is more in terms of the evolution of creativity. Thanks to the ease of involvement, more people are expressing their creativity through social media.
One of the main usages cited for social media is people’s desire for self expression.
While content creators are a small but powerful selection of users, a larger group is expressing themselves in new ways through social media. Examples include editing MySpace and Twitter design, filling out Facebook’s 25 Questions meme, contributing to open source projects, customizing products online, Tumblr blogs, and creating fashion collages on Polyvore.
By allowing anyone to easily modify, publish, and spread their own unique additions, social media allows everyday people who would not normally produce their own work a creative outlet for self-expression. Social media eliminates factors limiting this group offline, such as lack of confidence, inspiration, or time.
Reasons driving the surge of creativity through social media include:
- Existing creative framework. People don’t need to invent and produce entirely new ideas, they simply tweak what already exists. This saves them the effort of creating a new idea and the time of actually developing that new idea.
- Low involvement of entry. Most sites that encourage creativity are free and, because of the existing creative framework, require less time than individual endeavors.
- Anonymity. By concealing their identity, some people feel more comfortable about sharing their creative ventures.
- Encouragement from the community. Positive reviews motivate people to continue their efforts.
- Potential popularity. Acceptance is still a driving factor for human action, and social media facilitates the hunt for popularity.
- The ratio of effort vs. output is a driving factor for the evolution of creativity online
- Allowing websites or applications to be uniquely modifiable engages consumers
- Creative expression is a non-tangible benefit to give to consumers
- When attempting to generate UGC for themselves, brands should guide users with parameters to encourage widespread participation
Labels: art, brands, creativity, diy, ideas, interactive, internet, social media, trendy
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